You're walking down the streets of crime. Thugs and hooligans lurk on every corner, ready to ambush you with baseball bats, lead pipes, and broken bottles, but they are no match for your kung fu skillz. Just as long as you make sure not to end up fighting behind a sign, lamp post, or billboard.
A form of Fake Difficulty, an obstructive foreground occurs in a video game when foreground elements make the player character difficult, or sometimes even impossible, to see in a normal manner. Common in older games that did not have 3D camera angles and instead added foreground sprites for aesthetic effect, the presence of these things can be downright annoying when your character seems unable to strike the guy who's 3 feet away from them because a tree that's 30 feet away is in the view of the puppet master's monitor.
When you hear "transfer", you think "moving". When you hear "data transfer", naturally, people make the intuitive leap that it means the physical movement of data.
Problem is, that's not what happens.
Data is not an object or a state of matter. Data is information. It's recorded on physical objects, but when we talk about data transfer, we don't mean the act of moving those objects; we mean creating a copy in the new location, while possibly erasing the copy of the data from the source separately.
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July 23, 2025
This week we're reviewing the first batch of DLC for one of our favorite games of 2023: Lies of P Overture! Does this icy-cold title live up to the main game that we loved so much, or is…
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