Left 4 Dead

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Left 4 Dead 2 - Update

February 18, 2021 - L4D Team

An update has been released for Left 4 Dead 2.

  • Quick Match option for all modes allows players to prefer "Official Servers Only" or "Any Servers"
  • Added localized UI and subtitles for Vietnamese
  • Increased string commands per second limit to fix some false disconnects
  • Prevent manually initiating some talker responses that trigger longer conversations
  • Fixed color correction for some maps where it was missing or incorrect
  • Fixed melee animation while carrying a fireworks crate
  • Fixed M60 not using the correct walk calm animation
  • MP5 changed to the slightly better rifle reload animation
  • SG552 changed to use assault rifle animations and military sniper zoom animations
  • Fixed incorrect sound cue for player infected when a survivor dies
  • Changed some mob onslaughts to classic panic events in the L4D mutation
  • Boomer bile slows tanks in Tank Run mutation
  • Several Rocket Dude mutation fixes and performance improvements
  • New survivor alert response rules for intense combat situations
  • Scripting:
    • Fire the "KilledZombie" response concept when killing a Witch.
    • New "EntityOutputs" class containing functions to manipulate entity output connections.
      • GetNumElements, GetOutputTable, HasOutput, HasAction, AddOutput, RemoveOutput
    • Expanded response rules testbed.

Left 4 Dead 2 - Update

December 18, 2020 - Valve

An update has been released for Left 4 Dead 2.

  • Fixed survival stats getting reported during demo playback
  • Fixed response rules "campaign" criteria not recognizing DLC campaigns
  • Enabled stats reporting for CS weapons
  • Fixed some caption colors
  • Updated Spanish translations
  • Fixed talker typo
  • Script Functions:
    • "ForceVersusStart" to force start the versus round.
    • "ForceSurvivalStart" to force start the survival round.
    • "ForceScavengeStart" to force start the scavenge round.
    • "QueueSpeak" (hEntity, szConcept, flDelay, szCriteria) to queue a speech concept
    • "RushVictim" (hVictim, flRange ) to force all common zombies in range to rush the victim. If hVictim isn't set, a random survivor will be chosen.

Left 4 Dead 2 - Update

December 8, 2020 - L4D Team

An update has been released for Left 4 Dead 2.

  • Script:
    • Global: "LocalTime" Fills out a table with the local time
    • Player: "IsSuppressingFallingDamage" returns true if falling damage is currently suppressed for the player
    • Run optional script "response_testbed_addon.nut" for all active addons
  • Don't report addon file collisions for "sound.cache"
  • Other:
    • Fixed talker typos
    • Minor fixes to RocketDude and Taaaank! Mutations
    • Enabled game stats reporting for DLC content
    • Removed a legacy vpk loading path that allowed malformed vpks to crash the game.

Left 4 Dead 2 - Update

December 1, 2020 - L4D Team

An update has been released for Left 4 Dead 2.

  • Script additions:
    • Added "Inflictor" field to damage table for "AllowTakeDamage"
    • Director function "WarpAllSurvivorsToCheckpoint"
    • Director function "WarpAllSurvivorsToBattlefield"
    • Director function "WarpAllSurvivorsToFinale"
  • Other:
    • Updated RocketDude mutation to version 1.7.
    • Fixed some typos in talker scripts.

Left 4 Dead 2 Update

November 18, 2020 - L4D Team

An update has been released for Left 4 Dead 2.

  • Honorary achievement for Gnome Chompski's upcoming journey into space on Rocket Lab's "Return To Sender" mission.

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