Hello and welcome to my portfolio! I'm a game design leader with two decades of professional game industry experience. While I've worked on a wide variety of different games and platforms, I'm currently a Lead Level Designer at Epic Games working on Battle Royale seasons. I sometimes make indie games at my indie studio, Studio Nightcap where I shipped CRASH: Autodrive for Nintendo Switch and Steam! In addition to leadership and mentoring of other designers, I love to design, build, and script levels/worlds that focus on great gameplay. I dabble in combat, system, and narrative design on occasion as well.
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LEAD LEVEL DESIGNER |
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LEAD WORLD DESIGNER |
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SENIOR LEVEL DESIGNER II |
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LEVEL DESIGNER |
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GAME DESIGNER/SCRIPTER |
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GAME DESIGNER/SCRIPTER |
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GAME DESIGNER/SCRIPTER |
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LEAD LEVEL DESIGNER |
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GAME DIRECTOR & GAME FEEL SPECIALIST |
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CREATOR (everything but art & music) |
Single-player focused projects combining gameplay and narrative. I worked on these projects between 2011-2013 to learn and practice the skills needed to join the AAA industry as a game and level designer. These older projects chronicle my journey from game programmer to game designer. I performed multiple roles and used a wide variety of technologies. They were all created at Zynga, Schell Games and Rabid Squirrel Games.
Game | Role | Tech |
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CoasterVille (2012) | Game Designer | Flash, PHP |
Empires & Allies (2011) | Gameplay Programmer/Designer | Flash, PHP |
Disney's Pirates of the Caribbean Online - Fishing Minigame (2010) | Gameplay Programmer | Panda3D, Python |
Disney's Pixie Hollow Online (2008) | Game Server/Network Programmer | Flash, Python |
Waffle Queen (2010) | Game Designer, Programmer, Music Composer | Cocos2D for iOS, Objective-C |
The Mummy Online (Unreleased) | Gameplay Programmer | Unity, Photon Server, C#, Python |
Action Wii Game (Unreleased) | Engine Programmer | Gamebryo, C++, Lua |
MMO Game for Windows LIVE (Unreleased) | Engine Programmer | Trinigy Vision, C++ |