WARNING! You have entered Level 0! Proceed with caution!

Level 0

Welcome, wanderer... if you can read this.

In: Class 1, Levels, The Main Nine, and 2 more

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Level 0: "The Lobby"

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Threat Index: Class 1 >> Safe >> Unstable >> Devoid of Entities

Level 0 is the first level of the Backrooms, and the first location that most[1] entering from baseline reality will find themselves in.

The first known image of Level 0, posted to 4chan in May of 2019.

Description

Level 0 is an expansive non-Euclidean space resembling the back rooms of a dated retail outlet. The level is known most prominently for its disorienting layout and distinct yellowed wallpaper. All rooms in Level 0 share the same superficial features, with worn, moist carpeting, [2] scattered electrical outlets, and inconsistently placed fluorescent lighting. Aside from these qualities, no two rooms in the level are the same, with each area differing significantly in shape and layout.

The constant hum-buzz emitted by the ceiling lights permeates every area of Level 0, being notably louder and more obtrusive than ordinary fluorescent lighting. The buzz tends to induce throbbing migraines in most individuals, which persist for an extended period of time even after one has exited the level. As the level is devoid of hostile threats, the only danger that Level 0 poses is the evident lack of available resources, as many fall victim to dehydration, exhaustion, or starvation. [3]

Linear space and topology are significantly altered within Level 0, with it being possible to walk in a straight line, return to the starting point, and end up in a different set of rooms than one was in beforehand. Such properties cause the level to be extremely disorienting in layout, with research suggesting that the confusion may be the underlying cause of loss of mental stability among individuals. Due to the barren layout and confounding structure of Level 0, some individuals report experiencing intense visual and auditory hallucinations—with rare cases reporting wanderers descending into "utter lunacy" as a result of the level's properties.

A small space, around one meter in height, lies above the drop ceiling of Level 0. Scattered around the cramped ceiling space are wires, electrical fixtures, and ventilation ducts, though these are generally unnavigable as the sheer amount of dust renders the air unbreathable.

A tattered photograph of Level 0. An indecipherable signature was found scribbled on the back of the picture.

Additional Information

Another image of Level 0 depicting a layout that is unique in appearance.

The Limina Theory

The Limina Theory is the propagation that the Backrooms are a prison created by unnatural forces — as if it were an Abrahamic interpretation of hell or a purgatory of some sort. Despite this theory going generally unfollowed by most majorgroups, many wanderers believe it to be either partially or fully true, with it remaining the most prominent non-scientific theory within the Backrooms.

Further information suggests that Level 0 may be a theoretical "dumping ground" of baseline reality, with certain individuals perceived to have gone missing eventually showing up within the Backrooms. Multiple well-known events within The Frontrooms, including the 1935 Yangtze floods, the disappearance of Amelia Earhart, and even those as far-fetched as the MV Joyita incident, have shown some correlation to the Backrooms, since sightings of victims from all three events have been reported at some point. Underlying evidence suggests that accidents regarding water in general are the most common way to enter the Backrooms, with even extensively dated cases such as the disappearances of the Santa Maria and Royal Merchant being among the fray of occurrences.

The Manila Room

An image of The Manila Room's wallpaper.

The Manila Room is an isolated spatial anomaly within Level 0, notable for its distinctive appearance from the rest of the level. While sharing certain features with Level 0, such as the moist carpeting and loud fluorescent lighting, it has a distinctive manila pattern dotting its walls, from which many have reported experiencing a soothing feeling. The singular overhead light within the room is significantly duller than the surrounding level, possessing a noticeable orange tint. It is possible for the Manila Room to appear anywhere throughout Level 0, serving as a rudimentary resting point for wanderers who may come across it.

The Manila Room serves as one of the few consistent exit points from Level 0, as remaining in it for an extended period of time has been reported to lead into either Level 1 or Level 2. Being near the room, one may experience a dulling of the senses, with many wanderers unknowingly wandering into the room as a result. In addition, some individuals have described a faint, disquieting whispering noise emanating from behind the walls, though it is speculated that this may be a result of common auditory hallucinations. The Manila Room also reportedly experiences occasional blackouts, though it is speculated that certain underlying causes may be at fault.

Addendum

Expedition Log: "Staring Back"

Notice: Data retrieval successful! Fetching data...

13 June, 2022 - Sunday, 2:03 P.M.

How long have I been walking? Where did I begin walking?

I recall joining my lover on the floor. I don't think I was dancing well. I stepped in the same space a second time, and when I decided to move out of the clumsy two-step, the floor ate me up. Her grip was nowhere near strong enough to stop my sudden fall. I awoke to this space, a pain in my ankle, buzzing lights. My eyes were struck by a stinging sensation unlike anything else.

With no better options, I had to get up, start moving, search for a way out. I was always told to "move forward, no matter the cost", but what is forward when everything looks the same? Whatever direction you choose, it would seem. It really isn't forward then, right? I lost direction an unknown time ago, for all I've seen is the same yellow walls. The same wallpaper too, always the same wallpaper. Whoever made this place had a strange love for arrows and vertical lines.

I've tried blinking, over and over, to make it stop. To wake up. There are no clocks to check the time, only a smattering of power outlets and empty mounts. They add a little more character to the mundane rooms. The last one I stepped on, however, crumbled immediately. I still feel the trickle of something warm going down my face, a red hue reminding me that I'm still alive.

I only hope I can return home.

Entities

Level 0 is seemingly devoid of all life as a result of certain phenomena affecting the level. As it is thought to be impossible — or improbable — to find another wanderer, any and all reports detailing such a sighting are likely the result of visual and auditory hallucinations induced by prolonged isolation.

Entrances and Exits

Entrances

The most commonplace entrance into Level 0 is via The Frontrooms, as this is the place where a majority of wanderers begin their journey. In addition, a wide variety of levels can lead one here.

Exits

As of the current date, Level 0 contains five properly documented exits:

  • Wandering far and long enough, which may cause the hallways to gradually transition into Level 1's garages;
  • Breaking through a wall, which will lead one into Level -1;
  • Breaking through the floor, which may lead one to Level 27, seldom The Void;
  • Entering a rare emergency exit, which may lead one to Level 14;
  • And glass sliding doors resemblant of those within a greenhouse, which lead one to Level 13.

References

  1. While most wanderers entering the Backrooms will end up in Level 0, some have reported ending up in Level 1 or Level 2, though these accounts remain unconfirmed.
  2. Strangely, indents in the level’s carpeting suggest that furniture may have been present at some point in time, although this has yet to be proven.
  3. Of note, the strange fluid saturating the carpet has been deemed unsafe for consumption.
+ Open Author & Licensing Information - Close Author & Licensing Information

Page made by Gamma with revisions from Egglord. Awesome (much better) log made by Portul. Special thanks to Liminal and Nexnap for critique. Page previously revised by Egglord. An older revision of the page can be found here. And of course, major credit to the original 4chan post introducing the concept of the Backrooms.

Image 1: Taken in the original Hobbytown Oshkosh in June 2002.
Image 2: Heavily edited image (courtesy of Egglord) from this page's equivalent on the Freewriting wiki.
Image 3: Taken in the original Hobbytown Oshkosh in June 2002.
Image 4: Unknown source.

Other Pages by Gamma: (in order of release date) Illimitable Temple│Hounds│Party Crashers│The Abandoned Office│Senseless│The Lobby│Silva Subterraneus│The Inconvenience Store™│Lights Out│Neon Station│Chukotka Autonomous Okrug│The Covenant│Concrete Terraces

<< ‏‏‎ ‎Level List‏‏‎ ‎| Level 0 |‏‏‎ ‎Level 1‏‏‎ ‎>>

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